![]() The appeal of an open-world sandbox lies in its massive Replay Value potential, as the players are theoretically free to set and pursue their own goals and experiment with various gameplay systems indefinitely. Only when the two aspects come together in a single game does it count as a proper Wide Open Sandbox. Conversely, there are sandbox games with a wide variety of gameplay systems but little effective freedom of movement (ex: most of the Immersive Sim game genre). This is in contrast to games revolving around a few core gameplay mechanics (like Portal).Īlthough these two aspects often go hand in hand, there is a large number of games that have open worlds but no sandbox gameplay (e.g. Sandbox gameplay is a type of gameplay that offers a large variety of mechanics and game systems for the player to explore and toy with, from Sidequests to Mini Games. ![]() This is in contrast to games featuring No Sidepaths, No Exploration, No Freedom (like Half-Life).
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